Hi there, long absence, nice to see you again.
I’ve spent the last 3-4 months in total work-mode, drilling out the new promo comic for the latest Rebuild game (REBUILD 3: GANGS OF DEADSVILLE) for the Northways. It has been a thrilling, yet exhausting ride working on my first and -until now- only comic, to be lumped in with their game in digital form, and it’s it’s full glory as a printed comic available at their exhibition stand in PAX PRIME Seattle 2014. They’ve done a fine job with the third game, it looks worlds-away in terms of professionalism compared the the previous installments in the Rebuild series, and I know Sarah, coder par excellence has done her very best. They told her to ‘bring it’ and she brought it alright.
Burned out ain’t quite the word for how I feel after working a full-time job and still managing to find the time to devote 3-4 hours per night on this thing. It’s my own fault in a sense- they only commissioned me to do a 6 page spread, but since we had lots of time (we thought) prior to PAX and the full release of Rebuild 3, I thought it was an opportunity for my shit to shine for the world to see, and trepidatiously stormed ahead and brought out a whopping 22-pager. with shading.
Being that I’m not a conventional artist, and certainly didn’t have any prior knowledge about comic layouts and forms, this was quite the task, and although the end result is a wee bit sparse in places due to time limits, it’s a pretty decent-looking mini-graphic novel that I think fans of any zombie genre will enjoy reading. It’s not ‘The Walking Dead’ quality by any means, saying that I think some of the artistic techniques I employed in drawing it came out rather well, and I can say it wouldn’t look out of place in any comic collectors bookcase.
Like I’ve mentioned before in my blog, I can’t draw for shit- so my drawing process mostly involved first modelling scenes in Poser (hey, it’s easier than Max to set up) and SketchUp and did a bit of trace ‘n’ moderate over them in Photoshop with the old graphic pen, adding certain elements such as clothing and held items. Setting up the scenes in 3D first was essential: it removed all the necessity to plot out 2/3 point perspectives, and ensured that however creatively I drew over them, the core anatomy of the images was always in place.
So that’s done and dusted, pheeeew! Don’t expect much out of me for the next couple of weeks, I’m having a well-deserved holiday and am planning to do nothing but rinse up ‘The Last of Us’ Factions on my brand-spanking new PS4 until late, late in the morning – watch out for EVIL_KRIS77 folks, he’s coming for you with a Semi-Auto. As for future projects, well, now that I’ve nothing on my plate, it’s time for ‘THE INSANITY 3′ to resurface. Yes, the plot has been spinning around in my head for years now, and I’d like to nail a coffin on this bitch once and for all. My only issue is this; what platform do I develop it on? Let’s face it, the Flash industry $$$ isn’t what it used to be, and I’m wondering if tiny mobile pixels and no mouse are really cut out for a point’n’click game. So…Steam?…HTML5….Unity? I’ll have to look into it. I dunno chaps, to be honest my mind has been so buried in working in the comic that I don’t know the direction the indie scene is going. Let me know what you think.